The IEdge type exposes the following members.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function.(Inherited from Object.)
Gets the parent edge to this one. If the graph is not hierarchical, this will be null.
Gets the Type of the current instance.(Inherited from Object.)
Creates a shallow copy of the current Object.(Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)
Gets or sets the channel with which this edge is associated. This identifies an edge as a part of a group of edges that are to be fired together by awhen a preVertex is satisfied. As an example, a vertex that had two outbound edges, a forward and a loopback, would have an attached to it that knew that after a call to its Start(...) method, it was to fire the edge associated with its loopback channel a certain number of times, followed by firing the edges associated with its forward edge once the loopback count had been reached.
Gets the child edges of this one. No sequence is implied in this collection - child edges are executed in an order according to their vertices' relationships to each other and their parents.
Gets the post vertex of the object.
Gets the pre vertex of the object.